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怎么用SpringBoot+Netty实现简单聊天室

2023-06-29 01:06:30 742人浏览 薄情痞子
摘要

本篇内容主要讲解“怎么用SpringBoot+Netty实现简单聊天室”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“怎么用springBoot+Netty实现简单聊天室”吧!一、实现1.User

本篇内容主要讲解“怎么用SpringBoot+Netty实现简单聊天室”,感兴趣的朋友不妨来看看。本文介绍的方法操作简单快捷,实用性强。下面就让小编来带大家学习“怎么用springBoot+Netty实现简单聊天室”吧!

    一、实现

    1.User类

    import java.util.Objects;public class User {    public String id;    public String nickname;    public User(String id, String nickname) {        super();        this.id = id;        this.nickname = nickname;    }    public String getId() {        return id;    }    public void setId(String id) {        this.id = id;    }    public String getNickname() {        return nickname;    }    public void setNickname(String nickname) {        this.nickname = nickname;    }    @Override    public boolean equals(Object o) {        if (this == o)            return true;        if (o == null || getClass() != o.getClass())            return false;        User user = (User) o;        return id.equals(user.getId());    }    @Override    public int hashCode() {        return Objects.hash(id);    }    public String getUid() {        return id;    }}

    2.SocketSession类

    import io.netty.channel.Channel;import io.netty.channel.ChannelHandlerContext;import io.netty.util.AttributeKey;import java.util.HashMap;import java.util.Map;import java.util.UUID;public class SocketSession {    public static final AttributeKey<SocketSession> SESSION_KEY = AttributeKey.valueOf("SESSION_KEY");    // 通道    private Channel channel;    // 用户    private User user;    // session唯一标示    private final String sessionId;    private String group;        private Map<String, Object> map = new HashMap<String, Object>();    public SocketSession(Channel channel) {//注意传入参数channel。不同客户端会有不同channel        this.channel = channel;        this.sessionId = buildNewSessionId();        channel.attr(SocketSession.SESSION_KEY).set(this);    }    // 反向导航    public static SocketSession getSession(ChannelHandlerContext ctx) {//注意ctx,不同的客户端会有不同ctx        Channel channel = ctx.channel();        return channel.attr(SocketSession.SESSION_KEY).get();    }    // 反向导航    public static SocketSession getSession(Channel channel) {        return channel.attr(SocketSession.SESSION_KEY).get();    }    public String getId() {        return sessionId;    }    private static String buildNewSessionId() {        String uuid = UUID.randomUUID().toString();        return uuid.replaceAll("-", "");    }    public synchronized void set(String key, Object value) {        map.put(key, value);    }    public synchronized <T> T get(String key) {        return (T) map.get(key);    }    public boolean isValid() {        return getUser() != null ? true : false;    }    public User getUser() {        return user;    }    public void setUser(User user) {        this.user = user;    }    public String getGroup() {        return group;    }    public void setGroup(String group) {        this.group = group;    }    public Channel getChannel() {        return channel;    }}

    3.SessionGroup

    import com.Google.gson.Gson;import io.netty.channel.ChannelFuture;import io.netty.channel.ChannelFutureListener;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.group.ChannelGroup;import io.netty.channel.group.ChannelGroupFuture;import io.netty.channel.group.DefaultChannelGroup;import io.netty.handler.codec.Http.websocketx.TextWEBSocketFrame;import io.netty.util.concurrent.ImmediateEventExecutor;import org.springframework.util.StringUtils;import java.util.Iterator;import java.util.Map;import java.util.concurrent.ConcurrentHashMap;public final class SessionGroup {    private static SessionGroup singleInstance = new SessionGroup();    // 组的映射    private ConcurrentHashMap<String, ChannelGroup> groupMap = new ConcurrentHashMap<>();    public static SessionGroup inst() {        return singleInstance;    }    public void shutdownGracefully() {        Iterator<ChannelGroup> groupIterator = groupMap.values().iterator();        while (groupIterator.hasNext()) {            ChannelGroup group = groupIterator.next();            group.close();        }    }    public void sendToOthers(Map<String, String> result, SocketSession s) {        // 获取组        ChannelGroup group = groupMap.get(s.getGroup());        if (null == group) {            return;        }        Gson gson=new Gson();        String JSON = gson.tojson(result);        // 自己发送的消息不返回给自己//      Channel channel = s.getChannel();        // 从组中移除通道//      group.remove(channel);        ChannelGroupFuture future = group.writeAndFlush(new TextWebSocketFrame(json));        future.addListener(f -> {            System.out.println("完成发送:"+json);//          group.add(channel);//发送消息完毕重新添加。        });    }    public void addSession(SocketSession session) {        String groupName = session.getGroup();        if (StringUtils.isEmpty(groupName)) {            // 组为空,直接返回            return;        }        ChannelGroup group = groupMap.get(groupName);        if (null == group) {            group = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE);            groupMap.put(groupName, group);        }        group.add(session.getChannel());    }        public void closeSession(SocketSession session, String echo) {        ChannelFuture sendFuture = session.getChannel().writeAndFlush(new TextWebSocketFrame(echo));        sendFuture.addListener(new ChannelFutureListener() {            public void operationComplete(ChannelFuture future) {                System.out.println("关闭连接:"+echo);                future.channel().close();            }        });    }        public void closeSession(SocketSession session) {        ChannelFuture sendFuture = session.getChannel().close();        sendFuture.addListener(new ChannelFutureListener() {            public void operationComplete(ChannelFuture future) {                System.out.println("发送所有完成:"+session.getUser().getNickname());            }        });    }        public void sendMsg(ChannelHandlerContext ctx, String msg) {        ChannelFuture sendFuture = ctx.writeAndFlush(new TextWebSocketFrame(msg));        sendFuture.addListener(f -> {//发送监听            System.out.println("对所有发送完成:"+msg);        });    }}

    4.WebSocketTextHandler类

    import com.google.gson.Gson;import com.google.gson.reflect.TypeToken;import io.netty.channel.ChannelHandlerContext;import io.netty.channel.SimpleChannelInboundHandler;import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;import io.netty.handler.timeout.IdleState;import io.netty.handler.timeout.IdleStateEvent;import java.util.HashMap;import java.util.Map;public class WebSocketTextHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {    @Override    protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {        SocketSession session = SocketSession.getSession(ctx);        TypeToken<HashMap<String, String>> typeToken = new TypeToken<HashMap<String, String>>() {        };        Gson gson=new Gson();        java.util.Map<String,String> map = gson.fromJson(msg.text(), typeToken.getType());        User user = null;        switch (map.get("type")) {            case "msg":                Map<String, String> result = new HashMap<>();                user = session.getUser();                result.put("type", "msg");                result.put("msg", map.get("msg"));                result.put("sendUser", user.getNickname());                SessionGroup.inst().sendToOthers(result, session);                break;            case "init":                String room = map.get("room");                session.setGroup(room);                String nick = map.get("nick");                user = new User(session.getId(), nick);                session.setUser(user);                SessionGroup.inst().addSession(session);                break;        }    }    @Override    public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {        // 是否握手成功,升级为 Websocket 协议        if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {            // 握手成功,移除 HttpRequestHandler,因此将不会接收到任何消息            // 并把握手成功的 Channel 加入到 ChannelGroup 中            new SocketSession(ctx.channel());        } else if (evt instanceof IdleStateEvent) {            IdleStateEvent stateEvent = (IdleStateEvent) evt;            if (stateEvent.state() == IdleState.READER_IDLE) {                System.out.println("bb22");            }        } else {            super.userEventTriggered(ctx, evt);        }    }}

    5.WebSocketServer类

    import io.netty.bootstrap.ServerBootstrap;import io.netty.channel.Channel;import io.netty.channel.ChannelInitializer;import io.netty.channel.ChannelPipeline;import io.netty.channel.EventLoopGroup;import io.netty.channel.NIO.NioEventLoopGroup;import io.netty.channel.socket.SocketChannel;import io.netty.channel.socket.nio.NiOServerSocketChannel;import io.netty.handler.codec.http.HttpObjectAggregator;import io.netty.handler.codec.http.httpserverCodec;import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;import io.netty.handler.codec.http.websocketx.extensions.compression.WebSocketServerCompressionHandler;import io.netty.handler.stream.ChunkedWriteHandler;import io.netty.handler.timeout.IdleStateHandler;import java.util.concurrent.TimeUnit;public class WebSocketServer {    private static WebSocketServer wbss;    private static final int READ_IDLE_TIME_OUT = 60; // 读超时    private static final int WRITE_IDLE_TIME_OUT = 0;// 写超时    private static final int ALL_IDLE_TIME_OUT = 0; // 所有超时    public static WebSocketServer inst() {        return wbss = new WebSocketServer();    }    public void run(int port) {        EventLoopGroup bossGroup = new NioEventLoopGroup();        EventLoopGroup workerGroup = new NioEventLoopGroup();        ServerBootstrap b = new ServerBootstrap();        b.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)                .childHandler(new ChannelInitializer <SocketChannel>() {                    @Override                    protected void initChannel(SocketChannel ch) throws Exception {                        ChannelPipeline pipeline = ch.pipeline();                        // Netty自己的http解码器和编码器,报文级别 HTTP请求的解码和编码                        pipeline.addLast(new HttpServerCodec());                        // ChunkedWriteHandler 是用于大数据的分区传输                        // 主要用于处理大数据流,比如一个1G大小的文件如果你直接传输肯定会撑暴JVM内存的;                        // 增加之后就不用考虑这个问题了                        pipeline.addLast(new ChunkedWriteHandler());                        // HttpObjectAggregator 是完全的解析Http消息体请求用的                        // 把多个消息转换为一个单一的完全FullHttpRequest或是FullHttpResponse,                        // 原因是HTTP解码器会在每个HTTP消息中生成多个消息对象HttpRequest/HttpResponse,HttpContent,LastHttpContent                        pipeline.addLast(new HttpObjectAggregator(64 * 1024));                        // WebSocket数据压缩                        pipeline.addLast(new WebSocketServerCompressionHandler());                        // WebSocketServerProtocolHandler是配置websocket的监听地址/协议包长度限制                        pipeline.addLast(new WebSocketServerProtocolHandler("/ws", null, true, 10 * 1024));                        // 当连接在60秒内没有接收到消息时,就会触发一个 IdleStateEvent 事件,                        // 此事件被 HeartbeatHandler 的 userEventTriggered 方法处理到                        pipeline.addLast(                                new IdleStateHandler(READ_IDLE_TIME_OUT, WRITE_IDLE_TIME_OUT, ALL_IDLE_TIME_OUT, TimeUnit.SECONDS));                        // WebSocketServerHandler、TextWebSocketFrameHandler 是自定义逻辑处理器,                        pipeline.addLast(new WebSocketTextHandler());                    }                });        Channel ch = b.bind(port).syncUninterruptibly().channel();        ch.closeFuture().syncUninterruptibly();        // 返回与当前Java应用程序关联的运行时对象        Runtime.getRuntime().addShutdownHook(new Thread() {            @Override            public void run() {                SessionGroup.inst().shutdownGracefully();                bossGroup.shutdownGracefully();                workerGroup.shutdownGracefully();            }        });    }}

    6.index.html

    <!DOCTYPE HTML><html><head>    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>    <title>群聊天室</title>    <style type="text/CSS">        body {            margin-right:50px;            margin-left:50px;        }        .ddois {            position: fixed;            left: 120px;            bottom: 30px;        }    </style></head><body>群名:<input type="text" id="room" name="group" placeholder="请输入群"><br /><br />昵称:<input type="text" id="nick" name="name" placeholder="请输入昵称"><br /><br /><button type="button" onclick="enter()">进入聊天群</button><br /><br /><div id="message"></div><br /><br /><div class="ddois">    <textarea name="send" id="text" rows="10" cols="30" placeholder="输入发送消息"></textarea>    <br /><br />    <button type="button" onclick="send()">发送</button></div><script type="text/javascript">    var webSocket;    if (window.WebSocket) {        webSocket = new WebSocket("ws://localhost:8088/ws");    } else {        alert("抱歉,您的浏览器不支持WebSocket协议!");    }    //连通之后的回调事件    webSocket.onopen = function() {        console.log("已经连通了websocket");//                setMessageInnerHTML("已经连通了websocket");    };    //连接发生错误的回调方法    webSocket.onerror = function(event){        console.log("出错了");//              setMessageInnerHTML("连接失败");    };    //连接关闭的回调方法    webSocket.onclose = function(){        console.log("连接已关闭...");    }    //接收到消息的回调方法    webSocket.onmessage = function(event){        console.log("bbdds");        var data = JSON.parse(event.data)        var msg = data.msg;        var nick = data.sendUser;        switch(data.type){            case 'init':                console.log("mmll");                break;            case 'msg':                console.log("bblld");                setMessageInnerHTML(nick+":  "+msg);                break;            default:                break;        }    }    function enter(){        var map = new Map();        var nick=document.getElementById('nick').value;        var room=document.getElementById('room').value;        map.set("type","init");        map.set("nick",nick);        console.log(room);        map.set("room",room);        var message = Map2Json(map);        webSocket.send(message);    }    function send() {        var msg = document.getElementById('text').value;        var nick = document.getElementById('nick').value;        console.log("1:"+msg);        if (msg != null && msg != ""){            var map = new Map();            map.set("type","msg");            map.set("msg",msg);            var map2json=Map2Json(map);            if (map2json.length < 8000){                console.log("4:"+map2json);                webSocket.send(map2json);            }else {                console.log("文本太长了,少写一点吧????");            }        }    }    //将消息显示在网页上    function setMessageInnerHTML(innerHTML) {        document.getElementById("message").innerHTML += innerHTML + "";    }    function Map2Json(map) {        var str = "{";        map.forEach(function (value, key) {            str += '"'+key+'"'+':'+ '"'+value+'",';        })        str = str.substring(0,str.length-1)        str +="}";        return str;    }</script></body></html>

    二、效果

    怎么用SpringBoot+Netty实现简单聊天室

    到此,相信大家对“怎么用SpringBoot+Netty实现简单聊天室”有了更深的了解,不妨来实际操作一番吧!这里是编程网网站,更多相关内容可以进入相关频道进行查询,关注我们,继续学习!

    --结束END--

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