iis服务器助手广告广告
返回顶部
首页 > 资讯 > 移动开发 >Android Insets相关知识总结
  • 844
分享到

Android Insets相关知识总结

2024-04-02 19:04:59 844人浏览 泡泡鱼
摘要

目录什么是Insets?Insets相关类InsetsStateInsetsStateControllerInsetsSourceInsetsSourceConsumer(ImeIn

最近工作中总会涉及到Insets相关的一些内容,网上对于Insets的分析以及介绍还是较少的,这里对Insets涉及到一些概念和方法做一个总结。

什么是Insets?

WindowInsets 源码解释为 window content的一系列插值集合,(个人理解为 一个Activity相对于手机屏幕需要空出的地方以腾纳给statusbar、Ime、Navigationbar等系统窗口,具体表现为该区域需要的上下左右的宽高,比如输入法窗口的区域就是一个Inset)

WindowInsets包括三类:SystemWindowInsets、StableInsets、WIndowDecorInsets

  • SystemWindowInsets:全窗口下,被navigationbar、statusbar、ime或其他系统窗口覆盖的区域
  • StableInsets:全窗口下,被系统UI覆盖的区域
  • WIndowDecorInsets:系统预留属性

Insets相关类

InsetsState

保存系统中所有的Insets的状态,他是状态描述者,持有系统中可以产生Window Insets的window状态 private InsetsSource[] mSources = new InsetsSource[SIZE]; // mSources变量维护所有产生Insets的window(也就是InsetsSource)的状态

它主要持有以下几种类型的Insets


ITYPE_STATUS_BAR,
ITYPE_NAVIGATION_BAR,
ITYPE_CAPTION_BAR,
ITYPE_TOP_GESTURES,
ITYPE_BOTTOM_GESTURES,
ITYPE_LEFT_GESTURES,
ITYPE_RIGHT_GESTURES,
ITYPE_TOP_TAPPABLE_ELEMENT,
ITYPE_BOTTOM_TAPPABLE_ELEMENT,
ITYPE_LEFT_DISPLAY_CUTOUT,
ITYPE_TOP_DISPLAY_CUTOUT,
ITYPE_RIGHT_DISPLAY_CUTOUT,
ITYPE_BOTTOM_DISPLAY_CUTOUT,
ITYPE_IME,
ITYPE_CLIMATE_BAR,
ITYPE_EXTRA_NAVIGATION_BAR

如果InsetsState发生改变后,会通过MSG_INSETS_CHANGED消息发送到InsetsController,进行修改并保存到变量mState中


public boolean onStateChanged(InsetsState state) {
  boolean stateChanged = !mState.equals(state, true ,false ) || !captionInsetsUnchanged();
  if (!stateChanged && mLastDispatchedState.equals(state)) {
    return false;
  }
  updateState(state);

  boolean localStateChanged = !mState.equals(mLastDispatchedState,
      true , true );
  mLastDispatchedState.set(state, true );

  applyLocalVisibilityOverride();
  if (localStateChanged) {
    if (DEBUG) Log.d(TAG, "onStateChanged, notifyInsetsChanged, send state to WM: " + mState);
    mHost.notifyInsetsChanged();
    updateRequestedState();
  }
  return true;
}

InsetsState的关键方法:


WindowInsets calculateInsets(...):基于当前source设置计算新的windowInsets
void processSource(InsetsSource source,...): 根据计算值更新source值

InsetsStateController

管理所有窗口的Insets的state


private final InsetsState mLastState = new InsetsState(); //旧的InsetsState
private final InsetsState mState = new InsetsState(); //新的InsetsState

几个重要的方法:


private boolean isAboveIme(WindowContainer target)// 判断当前窗口是否处在输入法窗口层级上
void onImeControlTargetChanged(@Nullable InsetsControlTarget imeTarget) //当输入法target 窗口发生变化触发
InsetsState getInsetsForDispatch(@NonNull windowstate target) //分发Insets 对Insets进一步更新(更新frame 或者visible)

InsetsSource

是Insets产生者的描述,记录每一个产生Insets的window的状态,主要记录产生的Insets区域


private final @InternalInsetsType int mType;  //Insets类型 nav或者status或者...
private final Rect mFrame;  //代表Insets区域
private boolean mVisible;   //Insets可见性

InsetsState mState = new InsetsState(); //记录本地State (Client端的Insetsstate) InsetsState mLastDispatchedState = new InsetsState(); //从system端传来的InsetsState InsetsState mRequestedState = new InsetsState(); //发送给系统端的InsetsState SparseArray<InsetsSourceConsumer> mSourceConsumers = new SparseArray<>(); //持有sourceConsumers public void applyImeVisibility(boolean setVisible) //更新输入法可见性 public void notifyFinished(InsetsAnimationControlRunner runner, boolean shown) //动画结束时回调方法 public void onControlsChanged(InsetsSourceControl[] activeControls) //当系统端分发新的Insets Controls时被调用 public boolean onStateChanged(InsetsState state) //Insets或者InsetsControl发生改变会调用 public void setSystemBarsBehavior(@Behavior int behavior) public void setSystemBarsAppearance(@Appearance int appearance, @Appearance int mask) //更改Systembar的表现行为 public void show(@InsetsType int types, boolean fromIme) //显示Insets void hide(@InsetsType int types, boolean fromIme) //隐藏Insets private void updateState(InsetsState newState) //更新state private void updateRequestedState() //如果Insets在client端发生改变再重新发送到server端 public void applyAnimation(@InsetsType final int types, boolean show, boolean fromIme) //更新Insets动画

InsetsChanged、InsetsControlChanged方法

Insets的变化一般是通过消息机制来进行更改的,主要是两方面的更改包括InsetsChanged和InsetsControlChanged,他们是由System_server经过WindowState调用到App进程的。


WindowState.java //属于Server端
void notifyInsetsChanged() {
  ProtoLog.d(WM_DEBUG_IME, "notifyInsetsChanged for %s ", this);
  try {
    mClient.insetsChanged(getInsetsState());
  } catch (RemoteException e) {
    Slog.w(TAG, "Failed to deliver inset state change w=" + this, e);
  }
}

ViewRootImpl#W
@Override
public void insetsChanged(InsetsState insetsState) {
  final ViewRootImpl viewAncestor = mViewAncestor.get();
  if (viewAncestor != null) {
    viewAncestor.dispatchInsetsChanged(insetsState);
  }
}

@Override
public void insetsControlChanged(InsetsState insetsState,
    InsetsSourceControl[] activeControls) {
  final ViewRootImpl viewAncestor = mViewAncestor.get();
  if (viewAncestor != null) {
    viewAncestor.dispatchInsetsControlChanged(insetsState, activeControls);
  }
}

异步发送消息:MSG_INSETS_CHANGED、MSG_INSETS_CONTROL_CHANGED


case MSG_INSETS_CHANGED:
  mInsetsController.onStateChanged((InsetsState) msg.obj);
  break;
case MSG_INSETS_CONTROL_CHANGED: {
  mInsetsController.onStateChanged((InsetsState) args.arg1);
  mInsetsController.onControlsChanged((InsetsSourceControl[]) args.arg2);
  break;  //首先都会调用InsetsController的onStateChanged方法
}

onStateChanged


public boolean onStateChanged(InsetsState state) {
  boolean stateChanged = !mState.equals(state, true ,false ) //判断client端state和传来的state是否一致
      || !captionInsetsUnchanged();
  //同时判断上次server端传来的state是否同当前传传来的state一致
  if (!stateChanged && mLastDispatchedState.equals(state)) {
    return false;
  }
  if (DEBUG) Log.d(TAG, "onStateChanged: " + state);
  updateState(state); 
  //判断client端本地state是否已经发生改变
  boolean localStateChanged = !mState.equals(mLastDispatchedState,
      true , true );
  //更新mLastDispatchedState 即更新server端传来的state
  mLastDispatchedState.set(state, true );
  //将更新apply到本地
  applyLocalVisibilityOverride();
  if (localStateChanged) {
    if (DEBUG) Log.d(TAG, "onStateChanged, notifyInsetsChanged, send state to WM: " + mState);
    //如果本地Insets发生改变了,通知server端Insets更改了
    mHost.notifyInsetsChanged();
    //更新传递给server端的InsetsState
    updateRequestedState();
  }
  return true;
}

onControlsChanged

该方法在窗口获取焦点或者失去焦点的时候也会调用到


public void onControlsChanged(InsetsSourceControl[] activeControls) {
  if (activeControls != null) {
    for (InsetsSourceControl activeControl : activeControls) {
      if (activeControl != null) {
        // TODO(b/122982984): Figure out why it can be null.
        mTmpControlArray.put(activeControl.getType(), activeControl);
      }
    }
  }

  boolean requestedStateStale = false;
  final int[] showTypes = new int[1]; //系统Insets会根据showTypes数组内的值去更新可见性
  final int[] hideTypes = new int[1];

  //遍历所有的SourceConsumer 更新system_server传来的InsetsSourceControl
  for (int i = mSourceConsumers.size() - 1; i >= 0; i--) {
    final InsetsSourceConsumer consumer = mSourceConsumers.valueAt(i);
    final InsetsSourceControl control = mTmpControlArray.get(consumer.getType());
    consumer.setControl(control, showTypes, hideTypes);
  }

  // Ensure to create source consumers if not available yet.
  //便利system_server传递来的InsetsSourceControl
  for (int i = mTmpControlArray.size() - 1; i >= 0; i--) {
    final InsetsSourceControl control = mTmpControlArray.valueAt(i);
    final @InternalInsetsType int type = control.getType();
    final InsetsSourceConsumer consumer = getSourceConsumer(type);
//如果consumer不存在会创建
    consumer.setControl(control, showTypes, hideTypes); //可以看到如果存在対赢得consumer 会调用setControl方法两次

   ...

  }
  mTmpControlArray.clear();
  
  //showTypes、hideTypes值会在setControl方法内进行修改
  int animatingTypes = invokeControllableInsetsChangedListeners();
  showTypes[0] &= ~animatingTypes;
  hideTypes[0] &= ~animatingTypes;

  //假设showTypes[0]=8 代表要显示输入法
  if (showTypes[0] != 0) {
    applyAnimation(showTypes[0], true , false );
  }
  //假设hideTypes[0]=8 代表要隐藏输入法
  if (hideTypes[0] != 0) {
    applyAnimation(hideTypes[0], false , false );
  }
  if (requestedStateStale) {
    updateRequestedState();
  }
}

总结

  1. 每个ViewRootImpl对应一个InsetsController实例,他是一个App进程中控制Insets的核心类,用于保存传递系统中产生Insets的window的状态和动画需要的leash以及控制播放动画
  2. InsetsSource是对产生Insets的窗口的状态描述,包括可见性以及Insets的大小
  3. 每个InsetsController会持有一个成员变量mState(InsetsState),它保存了系统中所有产生Insets的Window(InsetsSource)的状态列表,状态主要是指可见性以及产生Insets的window的区域大小
  4. InsetsSourceConsumer 是用来消费特定InsetsSource,消费主要是指对产生Insets 的window即InsetsSource进行可见性控制以及播放动画,通过持有的window的Leash来实现,也就是mSourceControl(InsetsSourceControl)
  5. 每个InsetsController会持有多个InsetsSourceConsumer,他持有一个InsetsSourceConsumers列表,SparseArray mSourceConsumers

到这里Insets已经总结完毕,后续将进一步通过源码分析Insets的原理以及和App之间的关系,由于水平有限,难免有错误,若在阅读时发现不妥或者错误的地方留言指正,共同进步,谢谢!

Have a nice day!

以上就是Android Insets相关知识总结的详细内容,更多关于Android Insets的资料请关注编程网其它相关文章!

--结束END--

本文标题: Android Insets相关知识总结

本文链接: https://www.lsjlt.com/news/122137.html(转载时请注明来源链接)

有问题或投稿请发送至: 邮箱/279061341@qq.com    QQ/279061341

本篇文章演示代码以及资料文档资料下载

下载Word文档到电脑,方便收藏和打印~

下载Word文档
猜你喜欢
软考高级职称资格查询
编程网,编程工程师的家园,是目前国内优秀的开源技术社区之一,形成了由开源软件库、代码分享、资讯、协作翻译、讨论区和博客等几大频道内容,为IT开发者提供了一个发现、使用、并交流开源技术的平台。
  • 官方手机版

  • 微信公众号

  • 商务合作