这篇文章主要介绍“C语言三子棋的实现代码怎么写”,在日常操作中,相信很多人在C语言三子棋的实现代码怎么写问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”C语言三子棋的实现代码怎么写”的疑惑有所帮助!接下来,请跟
这篇文章主要介绍“C语言三子棋的实现代码怎么写”,在日常操作中,相信很多人在C语言三子棋的实现代码怎么写问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”C语言三子棋的实现代码怎么写”的疑惑有所帮助!接下来,请跟着小编一起来学习吧!
要说大家都很熟悉的一个小游戏,三子棋算是其中一个了。相信大家都玩过三子棋小游戏,在这里我还是给大家介绍简单的游戏规则:
一次只能下一个棋子;
玩家下完棋子后,电脑下棋子;
不能再重复的位置上下棋子;
不管是玩家还是电脑,谁先达到三个棋子连接在一起的时候获胜;
三个棋子的连接包括:横三个、竖三个、斜三个。
我们实现游戏之前,应该想到先给玩家提供一个菜单。这个菜单的功能就是帮助用户选择是否要开始游戏。菜单的实现我们可以单独自定义一个函数,我们用到菜单的时候调用此函数即可。
void meau(){printf("*********************\n");printf("***** 1.play *****\n");printf("***** 0.exit *****\n");printf("*********************\n");}
通过上面的代码我们可以很容易看出,选择‘1’是开始游戏,选择‘0’是退出游戏。
提到选择,我们这里可以联想到switch-case语句。由上面的菜单可知:选择‘1’是开始游戏,选择‘0’是退出游戏。当然我们不能排除不小心输入错误,所以这里我们还要考虑到选择错误的情况下要给出相应的提示。当选择错误时,给出提示且重新选择,同时再把菜单打印出,提供玩家选择。那怎么实现重新选择呢?我们这里其实可以使用do-while()语句。我们先来看一下代码的实现。
void test(){int input = 0;do{meau();printf("请选择是否要开始游戏:");scanf("%d", &input);switch (input){case 1:game(); //开始三子棋游戏break;case 0:printf("退出游戏\n");break;default:printf("选择错误\n");}} while (input);}
我们看上面的代码是放在的一个自定义的test()函数中,我们只要再主函数中调用一下即可。上面的代码很巧妙,当我们输入‘1’的时候,开始游戏。当游戏结束时,循环继续。其实是实现了一个玩完一局可以反复玩的效果。当我们输入‘0’的时候,循环结束,就是相当于结束游戏了。当我们输入错误时,循环仍然继续,再次打印菜单提供我们选择。这也是 do-while()语句的巧妙之处。
创建棋盘很简单,我们这里需要的是一个二维数组。那么棋盘的大小呢?我们首先想到的是3x3的棋盘——char board[3][3]。那要是想改成5x5的棋盘呢?我们是把整个工程中的board[3][3]改成board[5][5]吗?这样太麻烦了,当然也不现实。这里我们可以引用#define 定义的标识符常量。这时候我们可以写成char board[ROW][COL]。改变大小的时候只需要改变#define 定义的标识符常量的值就行。
#define ROW 3#define COL 3char board[ROW][COL];
我们这里将初始化棋盘放在一个init_board(board, ROW, COL)函数中。为什么要初始化棋盘呢?当我们不初始化的时候,期盼中的每个位置放的是‘\0’。而我们想要得到的棋盘是一个空棋盘,这样的话更加有利于玩家操作下棋。空棋盘看起开也比较整洁。我们看一下初始化代码的实现。
void init_board(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){board[i][j] = ' ';}}}
当我们初始化完棋盘后,我们就应该把棋盘打印出来让玩家看到并且选择要下棋的位置。这里我们先来看打印棋盘。打印出来的棋盘应该格式鲜明,每个位置独立分开,而不是一片空白。我们先看一下棋盘的格式:
3x3
5x5
通过上面的两个图,我们就可以建立一个大概的打印棋盘的思路了。其实我们可以把”_ _ _|_ _ _|_ _ _“看作我们要打印的第一行内容,但是要注意最后一行是” | | “。打印的思路有了,把打印棋盘内容放在print_board(board, ROW, COL)函数中。我们来看一下代码的实现。
void print_board(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){printf(" %c ", board[i][j]);if (j < col - 1)printf("|");}printf("\n");if (i < row - 1){for (j = 0; j < row; j++){printf("---");if (j < col - 1)printf("|");}}printf("\n");}}
当我们把棋盘打印出来后,这时候就要提示玩家选择下棋了。我们采用的是坐标的形式让玩家进行选择下棋位置。这里要有几点要注意的事项
玩家选择的位置就是所看到的位置,跟代码中的数组下标访问还是有所差距的;
玩家输入的坐标后,要判断该坐标是否已经被占用,也就是不能重复在同一个位置上下棋;
玩家输入坐标后,要判断坐标是否合法,不合法的话要给出提示,并且重新输入。
当玩家输入的坐标合法后,电脑玩家进行下棋;
玩家下完棋后要再次调用打印棋盘函数print_board(board, ROW, COL),使玩家更方便的观看已经下棋的位置;
我们把玩家下的坐标用 ‘ * ’ 来代表。
我们将玩家下棋内容放在player_move(board, ROW, COL)函数中,我们来看一下玩家下棋的代码实现。
void player_move(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("请选择你要下棋的坐标:");while (1){scanf("%d %d", &x, &y);if ((x >= 1 && x <= row) && (y >= 1 && y <= col)){if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = '*';break;}else{printf("该坐标已经被占有,请重新选择:");}}else{printf("该坐标非法,请输入合法坐标:");}}}
玩家下棋后,就该电脑下棋了。电脑下棋其实就是随机下棋。当然电脑下棋也是不能重复在同一个位置上下棋,且是合法的。提到随机,我们就因该联想到rand()函数和srand()函数,在这里我就不详细介绍这两个函数的使用方法了,在之前的猜数字小游戏中有详细的解释,可以去了解一下。电脑下完棋后也要调用打印棋盘函数print_board(board, ROW, COL),使玩家更方便的观看已经下棋的位置。我们把玩家下的坐标用 ‘ #’ 来代表。把电脑下棋代码放在computer_move(board, ROW, COL)函数中。那我们来看一下电脑下棋的代码实现。
void computer_move(char board[ROW][COL], int row, int col){printf("电脑下棋:\n");while (1){int x = rand() % 3;int y = rand() % 3;if (board[x][y] == ' '){board[x][y] = '#';break;}}}
其实,每当玩家或者电脑下完一次棋后,我们都需要判断一下是否有赢的。如果没有赢的,我们就进行反复下棋。如果有赢的,我们就停止下棋,并输出”玩家赢“或者”电脑赢“。我们同时还要想到是否为平局,如果为平局的话,就输出”平局“。判断输赢的函数我们定义成char is_win(board[ROW][COL], ROW, COL)。
判断输赢函数返回值注意:
我们这个判断输赢的函数是有返回值的,返回类型为char;
当返回 ‘*’ 时,玩家胜利;
当返回 ‘#’ 时,电脑胜利;
当返回 ‘Q’ 时,平局;
当返回 ‘C’ 时,游戏继续。
当我们在编写输赢函数时,我们要注意不能数组越界访问。我们先来看一下判断输赢函数的实现。
char is_win(char board[ROW][COL], int row, int col){int i = 0;//判断行for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){if (j == 0){if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))return board[i][0];}else if (j == 1){if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' ')|| (board[i][1] == board[i][2]) && (board[i][2] == board[i][23]) && (board[i][1] != ' '))return board[i][1];}else if (j == col - 1){if ((board[i][j] == board[i][j - 1]) && (board[i][j - 1] == board[i][j - 2]) && (board[i][j] != ' '))return board[i][j];}else if (j == col - 2){if ((board[i][j] == board[i][j - 1]) && (board[i][j - 1] == board[i][j - 2]) && (board[i][j] != ' ')|| (board[i][j] == board[i][j - 1]) && (board[i][j] == board[i][j + 1]) && (board[i][j] != ' '))return board[i][j];}else{if ((board[i][j] == board[i][j - 1]) && (board[i][j - 1] == board[i][j - 2]) && (board[i][j] != ' ')|| (board[i][j] == board[i][j - 1]) && (board[i][j] == board[i][j + 1]) && (board[i][j] != ' ')|| (board[i][j] == board[i][j + 1]) && (board[i][j + 1] == board[i][j + 2]) && (board[i][j] != ' '))return board[i][j];}}}//判断列int j = 0;for (j = 0; j < col; j++){for (i = 0; i < row; i++){if (i == 0){if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ' '))return board[0][j];}else if (i == 1){if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ' ')|| (board[1][j] == board[2][j]) && (board[2][j] == board[3][j]) && (board[1][j] != ' '))return board[1][j];}else if (i == row - 1){if ((board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i - 2][j]) && (board[i][j] != ' '))return board[i][j];}else if (i == row - 2){if ((board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i - 2][j]) && (board[i][j] != ' ')|| (board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i + 1][j]) && (board[i][j] != ' '))return board[i][j];}else{if ((board[i][j] == board[i + 1][j]) && (board[i + 1][j] == board[i + 2][j]) && (board[i][j] != ' ')|| (board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i + 1][j]) && (board[i][j] != ' ')|| (board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i - 2][j]) && (board[i][j] != ' '))return board[i][j];}}}//判断主对角线for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (i<row-2&&j<col-2){if((board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i + 2][j + 2] && board[i][j] != ' '))return board[i][j];}if (i>0&&i<row-1&&j>0&&j<col-1){if ((board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i - 1][j - 1] && board[i][j] != ' '))return board[i][j];}if (i >1&&j>1){if ((board[i][j] == board[i - 1][j - 1] && board[i][j] == board[i - 2][j - 2] && board[i][j] != ' '))return board[i][j];}}}//判断次对角线for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (i<row-2&&j>1){if ((board[i][j] == board[i + 1][j - 1] && board[i][j] == board[i + 2][j - 2] && board[i][j] != ' '))return board[i][j];}if (j>0&&j<col-1&&i>0&&i<row-1){if ((board[i][j] == board[i - 1][j + 1] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' '))return board[i][j];}if (i>1&&j<col-2){if ((board[i][j] == board[i - 1][j + 1] && board[i][j] == board[i - 2][j + 2] && board[i][j] != ' '))return board[i][j];}}}//判断平局int flag = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (board[i][j] == ' ')flag = 1;}}if (flag == 0)return 'Q';return 'C';}
我们这里再看一下反复调用玩家下棋player_move(board, ROW, COL)函数和电脑下棋computer_move(board, ROW, COL)函数和打印棋盘函数print_board(board, ROW, COL)函数到终止循环的代码。反复调用这几个函数也就是实现了反复下棋的效果。如果没有赢的,我们就进行反复下棋。如果有赢的或者平局,我们就停止下棋。我们来看代码实现。
while (1){//玩家下棋player_move(board, ROW, COL);print_board(board, ROW, COL);//判断是否结束 // * 玩家胜利// # 电脑胜利// Q 平局// C 继续游戏ret=is_win(board, ROW, COL);if (ret != 'C')break;//电脑下棋computer_move(board, ROW, COL);print_board(board, ROW, COL);ret = is_win(board, ROW, COL);if (ret != 'C')break;}
综上就是我整个三子棋游戏实现的思路了。总体来说还是比较简单的。我们把上面的代码整合一下来看。
由于代码量相对来说有一点多,所以我们就将函数的声明的定义分开,这样有利于提高代码的可读性,同时会保持一个良好的思路,且方便编写代码。
我们将函数的声明放在单独的一个game.h的头文件,函数的实现放在一个单独的game.c源文件,函数的主方法及调用放在另一个单独的test.c源文件。
#include<stdio.h>//数组行和列的大小#define ROW 3#define COL 3//初始化数组 void init_board(char board[ROW][COL],int row,int col);//打印格式化数组void print_board(char board[ROW][COL], int row, int col);//玩家下棋 *void player_move(char board[ROW][COL], int row, int col);//电脑下棋 #void computer_move(char board[ROW][COL], int row, int col);//判断输赢或者平局char is_win(char board[ROW][COL], int row, int col);
#include "game.h"void init_board(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){board[i][j] = ' ';}}}void print_board(char board[ROW][COL], int row, int col){int i = 0;for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){printf(" %c ", board[i][j]);if (j < col - 1)printf("|");}printf("\n");if (i < row - 1){for (j = 0; j < row; j++){printf("---");if (j < col - 1)printf("|");}}printf("\n");}}void player_move(char board[ROW][COL], int row, int col){int x = 0;int y = 0;printf("请选择你要下棋的坐标:");while (1){scanf("%d %d", &x, &y);if ((x >= 1 && x <= row) && (y >= 1 && y <= col)){if (board[x - 1][y - 1] == ' '){board[x - 1][y - 1] = '*';break;}else{printf("该坐标已经被占有,请重新选择:");}}else{printf("该坐标非法,请输入合法坐标:");}}}void computer_move(char board[ROW][COL], int row, int col){printf("电脑下棋:\n");while (1){int x = rand() % 3;int y = rand() % 3;if (board[x][y] == ' '){board[x][y] = '#';break;}}}char is_win(char board[ROW][COL], int row, int col){int i = 0;//判断行for (i = 0; i < row; i++){int j = 0;for (j = 0; j < col; j++){if (j == 0){if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))return board[i][0];}else if (j == 1){if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' ')|| (board[i][1] == board[i][2]) && (board[i][2] == board[i][23]) && (board[i][1] != ' '))return board[i][1];}else if (j == col - 1){if ((board[i][j] == board[i][j - 1]) && (board[i][j - 1] == board[i][j - 2]) && (board[i][j] != ' '))return board[i][j];}else if (j == col - 2){if ((board[i][j] == board[i][j - 1]) && (board[i][j - 1] == board[i][j - 2]) && (board[i][j] != ' ')|| (board[i][j] == board[i][j - 1]) && (board[i][j] == board[i][j + 1]) && (board[i][j] != ' '))return board[i][j];}else{if ((board[i][j] == board[i][j - 1]) && (board[i][j - 1] == board[i][j - 2]) && (board[i][j] != ' ')|| (board[i][j] == board[i][j - 1]) && (board[i][j] == board[i][j + 1]) && (board[i][j] != ' ')|| (board[i][j] == board[i][j + 1]) && (board[i][j + 1] == board[i][j + 2]) && (board[i][j] != ' '))return board[i][j];}}}//判断列int j = 0;for (j = 0; j < col; j++){for (i = 0; i < row; i++){if (i == 0){if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ' '))return board[0][j];}else if (i == 1){if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]) && (board[1][j] != ' ')|| (board[1][j] == board[2][j]) && (board[2][j] == board[3][j]) && (board[1][j] != ' '))return board[1][j];}else if (i == row - 1){if ((board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i - 2][j]) && (board[i][j] != ' '))return board[i][j];}else if (i == row - 2){if ((board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i - 2][j]) && (board[i][j] != ' ')|| (board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i + 1][j]) && (board[i][j] != ' '))return board[i][j];}else{if ((board[i][j] == board[i + 1][j]) && (board[i + 1][j] == board[i + 2][j]) && (board[i][j] != ' ')|| (board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i + 1][j]) && (board[i][j] != ' ')|| (board[i][j] == board[i - 1][j]) && (board[i - 1][j] == board[i - 2][j]) && (board[i][j] != ' '))return board[i][j];}}}//判断主对角线for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (i<row-2&&j<col-2){if((board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i + 2][j + 2] && board[i][j] != ' '))return board[i][j];}if (i>0&&i<row-1&&j>0&&j<col-1){if ((board[i][j] == board[i + 1][j + 1] && board[i][j] == board[i - 1][j - 1] && board[i][j] != ' '))return board[i][j];}if (i >1&&j>1){if ((board[i][j] == board[i - 1][j - 1] && board[i][j] == board[i - 2][j - 2] && board[i][j] != ' '))return board[i][j];}}}//判断次对角线for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (i<row-2&&j>1){if ((board[i][j] == board[i + 1][j - 1] && board[i][j] == board[i + 2][j - 2] && board[i][j] != ' '))return board[i][j];}if (j>0&&j<col-1&&i>0&&i<row-1){if ((board[i][j] == board[i - 1][j + 1] && board[i][j] == board[i + 1][j - 1] && board[i][j] != ' '))return board[i][j];}if (i>1&&j<col-2){if ((board[i][j] == board[i - 1][j + 1] && board[i][j] == board[i - 2][j + 2] && board[i][j] != ' '))return board[i][j];}}}//判断平局int flag = 0;for (i = 0; i < row; i++){for (j = 0; j < col; j++){if (board[i][j] == ' ')flag = 1;}}if (flag == 0)return 'Q';return 'C';}
#include "game.h"void game(){char ret = 0;srand(time(NULL));char board[ROW][COL];//初始化数组 全为空格init_board(board, ROW, COL);//打印格式化数组print_board(board, ROW, COL);while (1){//玩家下棋player_move(board, ROW, COL);print_board(board, ROW, COL);//判断是否结束 // * 玩家胜利// # 电脑胜利// Q 平局// C 继续游戏ret=is_win(board, ROW, COL);if (ret != 'C')break;//电脑下棋computer_move(board, ROW, COL);print_board(board, ROW, COL);ret = is_win(board, ROW, COL);if (ret != 'C')break;}if (ret == '*')printf("恭喜玩家取得胜利!\n");else if (ret == '#')printf("电脑取得胜利。\n");else if (ret == 'Q')printf("平局了哦。\n");}void meau(){printf("*********************\n");printf("***** 1.play *****\n");printf("***** 0.exit *****\n");printf("*********************\n");}void test(){int input = 0;do{meau();printf("请选择是否要开始游戏:");scanf("%d", &input);switch (input){case 1:game();break;case 0:printf("退出游戏\n");break;default:printf("选择错误\n");}} while (input);}int main(){test();return 0;}
到此,关于“C语言三子棋的实现代码怎么写”的学习就结束了,希望能够解决大家的疑惑。理论与实践的搭配能更好的帮助大家学习,快去试试吧!若想继续学习更多相关知识,请继续关注编程网网站,小编会继续努力为大家带来更多实用的文章!
--结束END--
本文标题: C语言三子棋的实现代码怎么写
本文链接: https://www.lsjlt.com/news/349225.html(转载时请注明来源链接)
有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341
下载Word文档到电脑,方便收藏和打印~
2024-03-01
2024-03-01
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
回答
回答
回答
回答
回答
回答
回答
回答
回答
回答
0